Bring design-thinking methodologies into the workplace
Align business and product goals with user needs
Present your designs ideas to stakeholders
Conduct research to understand user/consumer pain-points
Create simple prototypes using Figma. Students can also feel free to use Sketch, Principle, or Adobe UX if they are comfortable with these tools.
Unit 1 :
6 weeks, 2 days a week,
19:15pm - 21:15pm